Cloud-based eSports

Cloud-based eSports workflow for Gfinity

eSports is a sports category that is going through rapid growth. Newzoo, the leading provider of market intelligence covering the eSports market, predicts that in 2017 eSports will generate global revenues of $696 million, up 41 percent from $493 million in 2016, and is expected to have an audience of regular and occasional viewers of 385 million people.

In the new eSports Special by TVTechGlobal, Neil Romanek explains how broadcasters are working in the fastest growing sector of the entertainment industry. eSports is one of the most rapidly growing sectors of the entertainment industry and it should be treated like one – a big one – and one with a whole new level of special requirements and special opportunities. We are proud to say that Forscene’s eSports cloud workflow for Gfinity was a featured case study published by TVTechGlobals’ first eSports Special.

Gfinity uses Forscene to help grow their fan base through faster and improved use of video in social media and exploitation of archived video content. Beyond its own tournaments, Gfinity provides a full turnkey solution for any brand wanting to create their own eSports tournaments and has staged premium eSports events for leading publishers and brands including ‘Call of Duty’, ‘FIFA’, ‘Counter-Strike: Global Offensive, “Rocket League’, Street Fighter V, and ‘Forza Racing Championship’.

Download the full case study

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Jovana Ljiljak

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