• Cloud-based eSports

    Cloud-based eSports workflow for Gfinity

    eSports is a sports category that is going through rapid growth. Newzoo, the leading provider of market intelligence covering the eSports market, predicts that in 2017 eSports will generate global revenues of $696 million, up 41 percent from $493 million in 2016, and is expected to have an audience of…

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  • Gfinity chooses Forscene to help grow their eSports fan base

    Forbidden Technologies plc (AIM: FBT) is pleased to announce it has won a contract with Gfinity plc (“Gfinity”), a leading electronic gaming promoter (eSports). Gfinity will use Forscene to help grow their fan base through faster and improved use of video in social media and exploitation of archived video content.…

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  • eSports on TV

    Why true fans will never watch eSports on TV

    Second screen is commonly defined as “using a computing device – normally a mobile device like a tablet or smartphone – to access supplementary content or applications while watching content on another device – typically a television set.” We’re so used to TV being our primary source of content that…

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